Family/Indoor Entertainment Centres Market

Report Code - ICT20211017DS | Industry - Information and Communications Technology | Published on - October, 2021 | Pages - 107 | Format -

Family/Indoor Entertainment Centres Market by Type, Application and Region - Global Market Analysis and Forecast (2019 - 2026)




The global market for family/indoor entertainment centres is expected to grow from $ 14,673.3 million in 2021 to $ 23,272.0 million in 2026. The market is expected to grow at a CAGR of 9.7% over the forecast period (2021-2026). Some of the market's key participants are America's Incredible Pizza Company, Amoeba, CEC Entertainment, Dave & Buster's, KidZania, LOVE YOYO, Landmark Leisure, Legoland Discovery Center, Lucky Strike, Main Event Entertainment, Round One Entertainment, Scene 75 Entertainment Centers, Smaash Entertainment, Timezone, Toy Town. This report intends to identify significant growth areas and to explore relevant market strategies. This in-depth analysis delves into the global market for family/indoor entertainment centres. The primary goal of this research is to examine the potential growth areas, significant trends, and the market's impact on the industry. The report also reviews the adoption of family/indoor entertainment centres in both established and emerging markets.

Study Goals and Objectives

  • The goals and objectives of this study are:
    • To provide a comprehensive analysis of the family/indoor entertainment centres industry and its sub-segments in the global market, as well as an in-depth look at the industry's structure.
    • To provide an in-depth analysis of the variables driving and restraining the global market for family/indoor entertainment centres.
    • Estimate the global market size for family/indoor entertainment centres with 2020 as the base year and a forecast period of 2021 to 2027.
    • To analyze the global market for family/indoor entertainment centres in major areas and countries.
    • To provide a strategic profile of significant global firms, as well as a detailed study of their competitiveness and competitive environment in this industry.
    • To provide a distribution chain analysis/value chain for the family/indoor entertainment centres market.

This study offers a thorough examination of global markets, as well as detailed profiles of key market participants, a revenue product portfolio, and current activities. This research looks into trends and dynamics like drivers, restraints, challenges, and opportunities. This study discusses the strategies used by developing industry participants, as well as advice for new market entrants. This research study examines market sizes in the past, present, and future.

Market Segmentation

The market segmented in this report into type and application.

  • Based on type, the global family/indoor entertainment centres market is segmenting into arcade studios, vr gaming zones, sports arcades, others.
  • Based on application, the family/indoor entertainment centres market is segmenting into below 5000 sq feet, 5,001 to 10,000 sq feet, 10,001 to 20,000 sq feet, 20,001 to 40,000 sq feet, above 40,000 sq feet.

Geographic Breakdown

In this report, the following geographic regions were considered for market research:

  • North America
    • The U.S.
    • Canada
  • Europe
    • Germany
    • The U.K.
    • France
    • Italy
    • Spain
    • Russia
    • Rest of Europe
  • Asia Pacific
    • China
    • India
    • Japan
    • Rest of Asia Pacific
  • Rest of the World
    • Middle East & Africa
    • Latin America

Information Sources

Key data were derived from various sources, including government agencies in Canada, China, India, Japan, the European Union, and the United States. International organizations also contributed raw data for final estimates. Estimated market trends were derived from annual reports, investor presentations, SEC filings, product portfolios, and news announcements. Data was gathered from the market's major end-users. Statistical studies were used to confirm global and regional market sales data for current and anticipated values.

Key Questions Addressed in This Report

  • What is the size of the family/indoor entertainment centres market?
  • What are some of the most recent trends that will shape the future of the family/indoor entertainment centres market?
  • Who are the key players in the family/indoor entertainment centres market? What are their main strategies for increasing their market presence?
  • Which region has the highest potential for growth in the family/indoor entertainment centres market?
  • Which regions have the largest share of the family/indoor entertainment centres market?
  • Who are the major family/indoor entertainment centres applications likely to fuel industry growth over the next five years?

1. Introduction

2. Market Overview

2.1. Global Family/Indoor Entertainment Centres Market Introduction

2.2. Macro- Economic Factor

2.3. Market Determinants

2.3.1. Market Driver

2.3.2. Market Restraints

2.3.3. Market Opportunities

2.3.4. Market Challenges

2.4. Technology/Product Roadmap

2.5. PEST Analysis

2.6. Market Growth Opportunity Analysis

2.7. Impact of Covid-19 on Family/Indoor Entertainment Centres Market

3. Market Segmentation

3.1. Global Family/Indoor Entertainment Centres Market Analysis (US$ Mn), By Type, 2019 - 2026

3.1.1 Arcade Studios

3.1.2 VR Gaming Zones

3.1.3 Sports Arcades

3.1.4 Others

3.2. Global Family/Indoor Entertainment Centres Market Analysis (US$ Mn), By Application, 2019 - 2026

3.2.1 Below 5000 Sq Feet

3.2.2 5,001 to 10,000 Sq Feet

3.2.3 10,001 to 20,000 Sq Feet

3.2.4 20,001 to 40,000 Sq Feet

3.2.5 Above 40,000 Sq Feet

4. Regional Analysis

4.1. North America Family/Indoor Entertainment Centres Market Analysis (US$ Mn), 2019 - 2026

4.1.1. By Country

4.1.1.1. U.S.

4.1.1.2.Canada

4.1.2.By Type

4.1.3.By Application

4.2.Europe Family/Indoor Entertainment Centres Market Analysis (US$ Mn), 2019 - 2026

4.2.1.By Country

4.2.1.1.Germany

4.2.1.2.U.K.

4.2.1.3.France

4.2.1.4.Italy 

4.2.1.5.Spain

4.2.1.6.Rest of Europe

4.2.2.By Type

4.2.3.By Application

4.3.Asia Pacific Family/Indoor Entertainment Centres Market Analysis (US$ Mn), 2019 - 2026

4.3.1.By Country

4.3.1.1.China

4.3.1.2.Japan

4.3.1.3.India

4.3.1.4.Rest of Asia Pacific

4.3.2.By Type

4.3.3.By Application

4.4.Rest of world Family/Indoor Entertainment Centres Market Analysis (US$ Mn), 2019 - 2026

4.4.1. By Region

4.4.1.1. Middle East & Africa

4.4.1.2. Latin America

4.4.2.By Type

4.4.3. By Application

5.Company Profiles 

5.1 America's Incredible Pizza Company

5.2 Amoeba

5.3 CEC Entertainment

5.4 Dave & Buster's

5.5 KidZania

5.6 LOVE YOYO

5.7 Landmark Leisure

5.8 Legoland Discovery Center

5.9 Lucky Strike

5.10 Main Event Entertainment

5.11 Round One Entertainment

5.12 Scene 75 Entertainment Centers

5.13 Smaash Entertainment

5.14 Timezone

5.15 Toy Town

 

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